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SIJLesson19 Slide03
1, 2, [3 (top)], 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, [Lab]

Notes for Slide 03
Random values can be used to help you
test your programs. For now, we will
focus on using random values in some
simple game programs.


1, 2, [3 (top)], 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, [Lab]