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SIJLesson20 Slide10
1, 2, 3, 4, 5, 6, 7, 8, 9, [10 (top)], 11, 12, 13, 14, [Lab]

Notes for Slide 10
This example shows most of a program that
plays a guessing game.


1, 2, 3, 4, 5, 6, 7, 8, 9, [10 (top)], 11, 12, 13, 14, [Lab]